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PixelForge

DEV BLOG

Game dev insights, studio updates, and community stories

Success Story

How Dungeon of Echoes Hit 800K Players

The story behind our biggest launch — from prototype to viral success on Steam.

Mar 15, 20268 min read
Dev Blog

Pixel Art Pipeline: Our Workflow Revealed

A deep dive into how we create, animate, and optimize pixel art for modern engines.

Mar 10, 202612 min read
Update

Crystal Knights Early Access: Month 1 Report

Player feedback, bug fixes, and the roadmap ahead for our action RPG.

Mar 5, 20265 min read
Strategy

Building a Community Around Indie Games

How we grew our Discord to 50K members and why community drives everything.

Feb 28, 20267 min read
Dev Blog

Procedural Generation in Roguelikes

Technical breakdown of how we generate infinite dungeons that feel hand-crafted.

Feb 20, 202615 min read
Announcement

Starfall Tactics: Announcement Trailer Breakdown

Behind the scenes of our upcoming strategy RPG and what makes it different.

Feb 14, 20266 min read
Dev Blog

Sound Design for Pixel Games

How chiptune meets modern audio design in our games — tips for indie devs.

Feb 8, 20269 min read
Dev Blog

Console Porting: Lessons from Switch & PS5

What we learned bringing pixel-art games to Nintendo Switch and PlayStation.

Jan 30, 202611 min read

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